Science, Technology, Engineering , Ag and Math
STEAM
Mary Jane Little
Science, Engineering and Technology 4-H Core Curriculum
With our changing world, students need more science, Technology, Engineering, Ag and math to succeed in school, workplaces and the world. Teachers need supplemental info for these areas and 4-H provides many projects and opportunities for students.
Youth will become productive adults using their knowledge of technology to their benefit to improve both themselves and their surroundings. Making smart decisions with the use of the the internet and technology. Have the knowledge to find careers that suit their skill set for gainful employment.
Youth will help develop and build outdoor classrooms on Mason County school grounds.
Youth will learn about careers in the world and what education they need to attain their goals in life.
Initial Outcome: Students learn the need to STEAM and its importance.
Indicator: Pre and Post tests
Method: Surveys
Timeline: 2 years
Intermediate Outcome: Students can identify careers and pathways involving STEM
Indicator: projects in the classrooms and tours
Method: participation
Timeline: 2 years
Long-term Outcome: Students will choose majors and careers related to STEAM
Indicator: Interviewing students
Method: Interviews
Timeline: 3 - 5 years
Audience: MCIS elementary school
Project or Activity: classroom hands on projects
Content or Curriculum: Science
Inputs: Projects, programs, volunteers
Date: school year
Audience: MCMS
Project or Activity: Outdoor classrooms
Content or Curriculum: Science
Inputs: work with science teachers, curriculum
Date: school year
Audience: MCHS
Project or Activity: Outdoor classroom
Content or Curriculum: schience
Inputs: science, projects
Date: school year