Success StoryBingocize at the Woodford County Library: Midway Branch, Spring 2024



Bingocize at the Woodford County Library: Midway Branch, Spring 2024

Author: Hannah Thornsberry

Planning Unit: Woodford County CES

Major Program: Active Living and Health Promotions General

Plan of Work: Improving Nutrition and Healthy Lifestyles

Outcome: Initial Outcome

Major Program: “Active Living and Health Promotions General” (2027) 

 

Woodford County 

 

FCS Plays Bingocize® 

Program Date: 02/26/2024 - 05/10/2024 

 

Bingocize® was created by Dr. Jason Crandall, Co-Director/Co-Founder at the WKU Center for Applied Science in Health & Aging. He created the socially engaging group-based game that combines health education and exercise in the format of BINGO. Dr. Crandall and his research team have tested the program and demonstrated that older adults who play two times a week for 10-weeks significantly reduce the fear of falling, increase levels of physical activity, and decrease feelings of social isolation. Because Bingocize® contributes to overall health and well-being and has a proven following in 49 states and multiple countries, FCS Extension renewed 25 county licenses for 2024-2026. Nine new agents were trained. Sixteen agents were recertified.

 

To help participants learn and use health information focused on behavior related to nutrition, the FCS Agent in Woodford County taught Bingocize® to 3-10 participants twice a week for 10- weeks at the Woodford County Library Midway Branch. Of these participants, four completed a pre- and post-unit evaluation. Four completed 80% of the sessions.   

 

Prior to the program, four participants reported that their health was excellent, very good or good. After the program, all four reported very good or excellent health.   

 

Prior to the program, no participants reported that they had felt “a little sad, down or uninterested’ in life to “severely sad, down, or uninterested in life”. After the program, no participants reported feeling this way.  Prior to the program, no participants reported not having the social support system they felt they needed. After the 10-week program, one participant reported feeling this way.

 

One participant reported falling in the last three months.  

 

Prior to the program, four participants were a little to very fearful of falling and one reported that their fear interfered with social activities. After the program, three participants reported fear of falling and two reported that their fear interfered with social activities. 

 

Since the time the program began, no participants reported a fall. 

 

Prior to the program, no participants reported seldom activity; three reported moderate activity, at least 3 times per week; and one reported vigorous activity for at least 30 minutes, 3 times per week. After the program, no participants reported seldom activity; two reported moderate activity at least 3 times per week; and two reported vigorous activity for at least 30 minutes, 3 times per week. 

 

Four participants were Black and six were White. They ranged in age from 59 to 88. Nine were female. Two participants live alone and six completed 12-16 years of school.  

  

As a result of this program, four participants feel more comfortable talking to health care providers about medications and other fall risk factors. Three feel more comfortable talking to family and friends about falling. Four report feeling more comfortable increasing activity. Four participants report feeling more satisfied with their life and would recommend this program to a friend or relative.  

  

Program Activities: Participants (Bingocizers®) complete a series of strategically inserted exercises designed to increase or decrease the intensity and volume of exercise. Health education questions are also inserted into the game. Participants rest while numbers are called for the bingo game, then complete more strategically inserted exercises or health education questions, rest during number calling, and so on. This pattern is continued until a Bingocizer® wins the game. Small prizes are awarded to winners. Additional games are played until all planned exercises are completed. 

 

Program Goals: ?The overall goals of the program are to help older adults: 

  1. Improve and/or maintain mobility and independence 
  2. Learn and use health information focused on falls reduction and other health-related behaviors 
  3. Engage older adults in social settings 

 

Design/Elements Rationale: 

  1. ?A significant barrier to improving the health and well-being of sedentary older adults is getting them to adhere to an exercise-based health promotion program (Picorelli et al., 2014). 
  2. Older adults enjoy and are more likely to participate in programs that are game-centered, interactive, and socially engaging 
  3. Multimodal interventions (targeting multiple aspects of physical and/or cognitive health, such as health education and exercise) are most likely to produce improvements (Park et al., 2011). 

 

Target Population & Recommended Class Size: The program targets sedentary older adults at all ability levels, in a variety of settings, including certified nursing facilities, assisted living, independent living, and community senior centers. 

8-20; >20 requires two certified leaders 

 

Program Length: 

  1. Participants play Bingocize®?for one hour 2 times per week for 10 weeks?OR 
  2. The program can be even more beneficial if played on an ongoing basis. 

 

Program Approvals: 

National Council On Aging (NCOA)-?Bingocize® meets the highest- level criteria for evidence-based disease prevention and health promotion programs, as established by the Administration on Aging Evidence-Based Programs Review Committee and qualifies for Title IIID or other applicable discretionary funds. 

 

SNAP-Ed Toolkit-?Bingocize® is approved as an evidence-based Obesity Prevention Intervention by the SNAP-Ed Toolkit.






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